this post was submitted on 14 Jul 2023
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[–] [email protected] 16 points 1 year ago

I feel so bad when one of my players engages and then later apologizes for "taking too much spotlight" 😭. Honey, you're fine! We're all grateful as fuck for you.

[–] BedbugCutlefish 13 points 1 year ago* (last edited 1 year ago) (2 children)

Eh, I've seen it cut both ways (as someone who GMs 90% of the time).

Had a player I was friends with, and roommates for a while, who was a huge 'spotlight hog'. Since some players are quieter and less assertive, I try to make sure each player gets at least one 'spotlight moment' each arc. And this player was real bad for always kinda muscling into other player's 'moments'.

After having multiple talks, eventually just had to kick him (cause he didn't stop), which has pretty awkward considering 'roommate'.

So I'd take players that need to be coaxed into RP over players that have main character syndrome any day (though, of course, ideally all the players just RP readily but politely).

[–] [email protected] 7 points 1 year ago (1 children)

The key to being a good spotlight hog is to know you do it and drag the quieter players along with you.

"Hey grog, let's go check out that huge rock that seems to be sitting on a big red button, maybe that will unlock the door"

[–] BedbugCutlefish 7 points 1 year ago

I'd say the key difference between a 'spotlight hog/main character syndrome' and 'a player who RPs a lot in a group full of quiet people', is does the player also start talking/engaging whenever the spotlight is on the quiet player.

Because I think that's the real rub; that difference between a player 'dragging' the less engaged players behind them (good and fine), and a player who can't allow themselves to step back and let someone else be the main character for a single scene.

[–] [email protected] 5 points 1 year ago (1 children)

I've seen this too; the problem is people who use this legitimate problems to shame someone who's doing nothing wrong.

[–] BedbugCutlefish 5 points 1 year ago (1 children)

For sure. Like a lot of 'social stuff', context matters a lot.

Groups are different too; a table full of engaged RP-heavy characters can work, but put one of those players in a more quiet group, and suddenly, they can talk over everyone and be a 'problem player' (or vice versa; quiet player an a very social group).

[–] [email protected] 3 points 1 year ago

I'm a very social player and even I can feel like I'm talked over sometimes in a very engage RP-heavy group, just because I've trained myself not to interrupt people.

[–] [email protected] 8 points 1 year ago (1 children)

You might feel that way, but if they're complaining that you steal the spotlight too much, theyre probably introverts who find it too hard to cut in without you allowing them a chance.

[–] [email protected] 2 points 1 year ago

I will literally let my table sit in silence before butting in.

Like, I've trained myself to hold back so much I struggle to get a word in edgewise in more proactive groups.

The problem is definitely they're introverts, but I can't force them to talk.

[–] Ignacio 7 points 1 year ago (1 children)

Eh. The only thing wrong here is saying the other is playing wrong. First person could say theyd like more opportunities to speak and make decisions and second person can try to bring them into conversations and ask their character their thoughts

[–] [email protected] 7 points 1 year ago

Of course there's ways to be better, but getting mad at the active player kinda justifies them calling them out.

[–] [email protected] 7 points 1 year ago (2 children)

And as a DM the Omni man player is far far more welcome at my tables.

[–] Piecemakers3Dprints 7 points 1 year ago

Seriously. I mean, show a little appreciation for the hours of game prep and, I dunno, play in the world beyond rolling initiative? πŸ˜…πŸ€·πŸΌβ€β™‚οΈ

[–] [email protected] 0 points 1 year ago

Damn right.

[–] [email protected] 7 points 1 year ago

It's a fine line to walk. I try to get other players RPing more by asking them questions or asking them to do a thing. One of our players specifically said that she just liked watching everyone play, which is rough when you're trying to share the spotlight. It's not a passive game. Everyone needs to engage a bit or all of the weight is on the ones who will.

[–] [email protected] 6 points 1 year ago (1 children)

When I had this issue I made it my characters goal to engourage my party's growth.

I ended up being the leader by merit of my character being more forward thinking and organised.

So instead of me handling anything I'd be like.... "Elf go talk to that guy I have a feeling you will get in well"

I encouraged them to grow in character.

[–] foyrkopp 1 points 1 year ago

This is the way.

[–] [email protected] 5 points 1 year ago

I've had one of my players pull up another for this. Matt would always engage and RP. He became the defacto leader. And James who never RPd pulled Matt up for declaring himself leader.

[–] Rooty 4 points 1 year ago (1 children)

Sometimes I come to a session from a busy workday to decompress a bit, and might not engage the NPCs as much as the party face. But then again, I don't hold that against him.

[–] [email protected] 1 points 1 year ago

This is also important; sometimes not everyone wants to be a face.

[–] [email protected] 3 points 1 year ago (1 children)

Any table that has a "main character" can fuck right off

[–] [email protected] 1 points 1 year ago

No table should have a main character, but having standout characters is pretty common.

[–] [email protected] 3 points 1 year ago (2 children)

I 100% relate to this! It gets really old being the only one who plays their character instead of themselves, and I try to help others be motivated to engage, but lots of times it doesn’t work out and it feels like I’m a frontman to the whole group when that’s really not what I want at all.

I actually really appreciate the basic intro to FATE core because of this. When I led a one-off it’s what I started all the players with before they created characters, and I feel like it helped them become more engaged. The rules of your character in FATE Core are (my summary):

  1. Your characters are proactive, competent, and dramatic
  2. you are an active participant in storytelling - everything needs to make sense - narrate your rolls and justify [using inspiration]
  3. Fighting isn't the best outcome many times, look for creative solutions as you can
[–] [email protected] 3 points 1 year ago

I used to be in a lot of bad groups, with really horrible DMs and they would regularly shame me for actually roleplaying my character and engaging in roleplay instead of just shitposting and being a dumbass, or for like, actually making a character instead of exclusively hyper-optimizing for solely combat.

[–] [email protected] 2 points 1 year ago

Let me join your FATE group

[–] [email protected] 2 points 1 year ago

The way I handle this is that I make an effort to use my role-playing to make other players engage.

[–] [email protected] 1 points 1 year ago