this post was submitted on 06 Apr 2024
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[–] fin@sh.itjust.works 2 points 8 months ago

It sure would. Just not yet

[–] iAvicenna 2 points 8 months ago (1 children)

they got trolled by motion sickness and carpal tunnel

[–] Kolanaki@yiffit.net 1 points 8 months ago (1 children)

If you got carpal tunnel using VR I need to ask: How the hell do you use your hands, man?

[–] iAvicenna 2 points 8 months ago (1 children)

vr glasses also have controller buttons dont they. If the implied activity would give men carpal tunnel though I think we would all be miserable by now

[–] Kolanaki@yiffit.net 1 points 8 months ago* (last edited 8 months ago) (1 children)

They do; but you're not crunching down the carpal tunnel with how they're used. Your wrist is unimpeded and doesn't have to be straight forward in front of you at all times, like a keyboard and mouse at a desk. Controllers themselves don't cause carpal tunnel; it's how you hold and move your wrists around. In fact, controllers can help alleviate carpal tunnel because you can use them in a variety of comfortable ways. You also don't need them at all with some HMDs. The Vision Pro is all hand control, no buttons.

The motion sickness thing is totally real though. I've used VR for two years and I still sometimes have to stop and dry heave.

[–] iAvicenna 1 points 8 months ago

The only version I saw was Samsungs which had side roller wheel kind of buttons and the moment I saw it I was like "o-oh carpal tunnel"

[–] Conyak@lemmy.tf 1 points 8 months ago (2 children)

Since when have any of these tech companies done anything but change the world for the worse?

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[–] autotldr@lemmings.world 1 points 8 months ago

This is the best summary I could come up with:


It evokes a flood of romanticized images of Homebrew Computer Club nerds soldering together circuit boards in South Bay garages.

Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face — just by putting on goggles in your home.”

Mark Zuckerberg is probably as guilty as any single person for perpetuating that perception, happily working his hardest to make the company’s Horizon Worlds platform synonymous with conceptions of the metaverse.

As an HTC Vive exec told me back in February at MWC, “I think Meta has adjusted the market perception of what this technology should cost.” Other companies can’t compete on price and content in the customer space, so the savviest of the bunch have moved over to enterprise, where clients have much deeper pockets.

Apple is targeting business customers at that price point, while Meta is far more committed to democratizing access by — again — losing money on a per-unit basis.

As we mark a decade since the Oculus acquisition, I find myself returning to the above Zuckerberg comment: “Imagine enjoying a courtside seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face — just by putting on goggles in your home.”


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