this post was submitted on 27 Mar 2024
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A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro

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Post by: u/Doepie308

Good day guys,

Not trying to break any rules so I will not give self promotion details. Serious question - We are developing a Fitness based VR game. A proper one with real goal setting mechanics, huge gamification, the whole 9 yards. I would like to know whether you prefer to buy a game outright or rather have a F2P with in-game purchase and/or monthly subscription.

Side note: I see most games in this genre go for about $25-$30, so we would be the same it we go that route, otherwise I was thinking F2P with a $10/month sub for additional content.

If I am breaking any rules here, I apologize, I am trying to stay within the rules by purely asking the question. For me to ensure I build something the community really wants, I need to first know what they want.

Thank you all in advance for any feedback.

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[–] [email protected] 1 points 5 months ago (2 children)

slmiami: I much prefer paid outright. However, as having formally been in the software business I understand how a subscription model leads to a healthy revenue stream and allows for continuous development and improvement of a product. My favorite fitness app is Les Mills; they have done a great job with the base product and continue to release new workouts and features which is amazing! I also find the recent lower subscription pricing for Supernatural to be worthwhile and it offers me a ton of variety with a constant stream of new workouts and great music. So the subscription model with great value can work for me too.

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[–] [email protected] 1 points 5 months ago (2 children)

poinifie: I'd say a sub model would probably net you more money.

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[–] [email protected] 1 points 5 months ago (1 children)

Flubert_Harnsworth: As a consumer I would absolutely prefer to pay upfront.

The amount of subscription services out there drives me insane. There are a lot of apps out there that I would love to get but I refuse to because of their subscription model.

And if you do go the purchase route let me know what your app is I just got my quest this week and I’m looking for a good fitness app.

Oh and as someone has said you can sell additional content as one time purchases for additional income and to support maintenance and improvements.

[–] [email protected] 1 points 5 months ago (1 children)

Doepie308: Thank you for your feedback. And enjoy your new Quest. As someone who has tried them all (well almost all) if you are looking for a fitness app instead of a game with some references to fitness or being active, get Les Mills Body Combat.

I wont list the ones to avoid as I dont like doing that but I will say that Quest is good on refunding for apps you buy and try and go ,"Nah, not for me"

Have a great evening

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[–] [email protected] 1 points 5 months ago (1 children)

DrunkenGerbils: User feedback will almost always be that people prefer to buy once. The reality of the game industry is that it’s hard to make money this way though. I would imagine this is even more true for VR games since $30 is on the higher end of game prices and Meta takes their cut out of that as well if you sell through their store. Free to play is probably the smarter business decision honestly.

[–] [email protected] 1 points 5 months ago

Doepie308: Yes, we looked at this. So any payment into the app will have to go through the Quest payment platform. They will remove the VAT of the appropriate country and then take 30% and 6 weeks later you can withdraw the amount inclusive of the VAT which you then declare in financial year end. So there is no real way to skip this 30%. Even if you use tokens of some sort, it still needs to be purchased initially and that purchase, regardless of what it is for, will be eligible for a 30% commission.

[–] [email protected] 1 points 5 months ago

Kimpak: For me personally I prefer to buy a game outright. But, especially with VR, having a demo goes a long way in my decision to buy said game.

[–] [email protected] 1 points 5 months ago

Sabbathius: I'll start backwards.

Monthly fee is a big fat NOPE from me. Not happening. I seriously doubt I would do this even for MMOs any more, most modern ones are just not good enough to justify that. And I certainly wouldn't even consider it for a fitness app. That's a death kiss for a game.

One time purchase would work, but I don't think I would drop $30 outright on a fitness app, especially a largely derivative one (are we punching flying balls again?). It can work, but I think it needs a demo. A good one. If a demo is really good and sucks me in, I'd have no problem paying $20-30 for a full version.

F2P is safest, but also probably least profitable. Also I don't know if there's multiplayer, if any, but F2P pretty much guarantees a ton of screeching children, which will instantly drive away most adults. So F2P is a double-edged sword. But it's the best go get people to try, without needing a dedicated demo made.

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