this post was submitted on 27 Mar 2024
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A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro

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Post by: u/Doepie308

Good day guys,

Not trying to break any rules so I will not give self promotion details. Serious question - We are developing a Fitness based VR game. A proper one with real goal setting mechanics, huge gamification, the whole 9 yards. I would like to know whether you prefer to buy a game outright or rather have a F2P with in-game purchase and/or monthly subscription.

Side note: I see most games in this genre go for about $25-$30, so we would be the same it we go that route, otherwise I was thinking F2P with a $10/month sub for additional content.

If I am breaking any rules here, I apologize, I am trying to stay within the rules by purely asking the question. For me to ensure I build something the community really wants, I need to first know what they want.

Thank you all in advance for any feedback.

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[–] [email protected] 1 points 5 months ago (1 children)

DrunkenGerbils: User feedback will almost always be that people prefer to buy once. The reality of the game industry is that it’s hard to make money this way though. I would imagine this is even more true for VR games since $30 is on the higher end of game prices and Meta takes their cut out of that as well if you sell through their store. Free to play is probably the smarter business decision honestly.

[–] [email protected] 1 points 5 months ago

Doepie308: Yes, we looked at this. So any payment into the app will have to go through the Quest payment platform. They will remove the VAT of the appropriate country and then take 30% and 6 weeks later you can withdraw the amount inclusive of the VAT which you then declare in financial year end. So there is no real way to skip this 30%. Even if you use tokens of some sort, it still needs to be purchased initially and that purchase, regardless of what it is for, will be eligible for a 30% commission.