The mistake was thinking that paid, proprietary software fundamentally = more functionality.
Memes
Rules:
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blender is truly incredible fr tho
waiting for the day when blender becomes an operating system tbh
If it helps Blender is basically 3D vim, so if you can master vim you will gain an understanding of how to use blender.
Well, exiting Blender is much easier.
People often ask how to exit vim, but nobody ever asks why you would want to do that.
Can confirm. Vim is my operating system.
Don't you go giving me ideas for a new esoteric programming language.
I’d love a programming language where every statement must be a haiku but every word has to be a dictionary word.
You could integrate an llm into the compiler to ensure they’re all grammatically correct
A compiler that uses an LLM to function mostly off of vibes. That's... An idea you've had, for sure.
wait until you discover it's a video editor too
Now if FreeCAD could just get its shit together... the CAD Plugin for Blender is better than FreeCAD and we're talking comparisons of like 20yrs vs 1yr here. FreeCAD is OOOOOOOLD. It's had plenty of time.
That user interface is almost embarassingly bad. It's incredibly difficult to learn even if you know how to use other advanced 3D software. Also bugs - and lots of them.
It's gotten waay better the last 2-3 years though, i didn't like it back when i first tried it, but now FreeCAD is my go-to favorite cad program
Huh, maybe I should give it another try rhen.
Check out Ondsel it's a FreeCAD fork that is very polished and has some optional paid teirs for PLM. They are using RealThunder's fix to the topological naming problem and Assembly3 for their assembly workbench. Which works really well on the small subassemblies I've made so far. I've been using it for a few weeks after switching to Linux as my daily driver and loosing access to Fusion360, it's missing a ton of EOL features still, Offsets is a big one for me, but it's getting there.
As someone that's been using CAD for almost 15 years it still takes a bit of a learning curve coming from Softwares like SOLIDWORKS, NX, Creo, or Fusion. But after getting the hang of it and installing some great add-ons from the community to expand the workbenches I'm really loving it. It's built in FEM great for static models. Not replacing ANSYS anytime soon. But fun to mess around with.
Having a solid basis in GD&T really helps you understand why FreeCAD makes certain decisions. Learning DOF rescritions using minimum constraints really sets you up for success. And using OG datums for sketches and then project to surfaces has been a big mindset shift for me that's helped solve a lot of issues I had with the software when I first used it years back.
There’s a CAD plugin?? I’m a mechanical engineer and am sick and tired of getting ripped off by CAD programs. Not even gonna waste my time w freecad tho
Yeah, CAD Sketcher is nice for what it is. It doesn't quite turn Blender into CAD; but having constraints, dimensions, etc is really nice. I find I can badly use blender with CAD Sketcher, better than I can trod through figuring out WHY TF FreeCAD isn't working this time... or what new toolbar bullshit I need to install to get geometry to create the way it's created in every other CAD package on the market.
I found Plasticity really good too. Blender controls, but a good geometry solver, great filleting engine, just overall a great package without a monthly subscription.
Thanks!
I feel the same learning Godot, very polished for the most part
One of my favourite things about godot is that the godot editor is itself a godot project made with godot (using c++).
Blender is such a great piece of software. I have been having a blast learning it!
The coolest things is, it got a video editor
It would be so cool if they added a thing where you can use videos from different persectives to do 3d bones
Why not rerender from each camera (switching between renders)?
Then use openscad. It's way easier 😉
(It is quite funny to see this post get thumbs-up from the "oh openscad sounds neat, I'll have to check that out" crowd, and later see the thumbs-down rolling around like "nope. nope. Did not like that one bit.")
that's why you use zbrush
I know I shouldn't dunk on free software. But I have never been frustrated by a software before like I was with blender. Everything seems half developed. And I always need hacks I never knew I needed to complete the smallest of projects. Modeling tools are half finished.
Like try to snap the knife tool to the midpoint of an edge? no luck. Try to constrain the knife direction to one of the vertex directions ? No luck. Try to make the curve profile width consistent in 3d? no luck . do proper precision modeling ? Impossible . snapping in unreliable half of the time. and on and on and on .
I am very grateful for the free software and the devs hard work. I bet trying to make blender do many things at once keeps it in a state with many unfinished tools .