this post was submitted on 02 Mar 2024
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Which video games have been trapped on a hardware platform (console/handheld/headset/etc.) that you wish would be ported well?

I was reading about Oculus accounts that haven't been assimilated into Meta accounts being erased, & it got me thinking about games trapped on hardware platforms again. What are some of the games you wish would have good ports across different hardware?

@games

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[–] [email protected] 1 points 8 months ago

Worlds Adrift. It was shut down by the creators partly due to funding another project but also partly because the serverside was built on a proprietary OS that isn't supported anymore so there weren't any options other than re-building it from the ground up

[–] [email protected] 1 points 8 months ago* (last edited 8 months ago)

Follow-up: what are some of the lesser known or niche games trapped on a hardware platform you'd like to see a good port of?

@games

[–] [email protected] 1 points 8 months ago

Aside from everything Nintendo makes- with how they run the switch, I really wish they'd crash out of the console market- I would hope for the Bomberman Battle Royale game that was on Stadia only. It was some sort of deal to keep it there, but it was definitely a fun Bomberman game.

[–] [email protected] 1 points 8 months ago (2 children)

3D Dot Game Heroes on the PS3. Forget good ports, this poor game didn't get ANY ports.

[–] [email protected] 1 points 8 months ago

Seriously, that game was a charming semi-parody of some RPG elements and aspects of classic Legend of Zelda.

One of my favorite parts was the character creator, such a smart integration of a voxel editor. It put me in the mind of RPG Maker's pixel art sprite editor with how it had you make a small voxel spritesheet for the character.

[–] [email protected] 1 points 8 months ago

Oh man one of the biggest regrets was me getting rid of this game so much fun.

[–] [email protected] 1 points 8 months ago* (last edited 8 months ago) (1 children)

I mostly use a Linux box to play games.

  • Consoles are pretty weak compared to the PC when it comes to complex simulations, stuff like Heart of Iron 4. Maybe some of that is lack of a mouse, or maybe the TV screen covers a smaller portion of the visual arc than the computer screen. Maybe user demographic preferences differ. I think that it'd be reasonable to do controller-friendly ports.

  • Android and deep games. A lot of mobile gaming seems to be incredibly-shallow. When I look at mobile, it seems like a great platform for turn-based games, low battery usage games. I don't have or want a Google account for privacy reasons. Android even with the inclusion of Google's store is weak, and cutting Google Play Services out makes it a really, really weak gaming platform. I have no problem paying for games on mobile, but I have a large problem with that being tied to being tracked wherever I go. I'd like a privacy-friendly option to purchase and a collection of good turn-based, replayable games on Android.

  • I'd like to see a better port of Cataclysm: Dark Days Ahead to Android. This game is fundamentally tied to a keyboard interface, and someone did an admittedly-impressive job of making it actually playable with a touch interface, but it's still painful compared to using a keyboard. Needs a deeper UI overhaul.

  • The one major game that I can't play on Steam/Linux due to Proton/WINE compatibility issues that I'd really like is Command: Modern Operations.

  • I don't really want a modern port of AV-8B Harrier Assault on Linux -- the game is ancient -- but I'd like to see something in that rough genre, a military simulation with a dynamic campaign.

[–] [email protected] 1 points 8 months ago

I think that it’d be reasonable to do controller-friendly ports.

At least some Paradox games have console ports. Stellaris, for example, is on PS4/Xbox One. It's a serviceable port, but it plays much better on mnk.

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