Worlds Adrift. It was shut down by the creators partly due to funding another project but also partly because the serverside was built on a proprietary OS that isn't supported anymore so there weren't any options other than re-building it from the ground up
Games
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Follow-up: what are some of the lesser known or niche games trapped on a hardware platform you'd like to see a good port of?
Aside from everything Nintendo makes- with how they run the switch, I really wish they'd crash out of the console market- I would hope for the Bomberman Battle Royale game that was on Stadia only. It was some sort of deal to keep it there, but it was definitely a fun Bomberman game.
3D Dot Game Heroes on the PS3. Forget good ports, this poor game didn't get ANY ports.
Seriously, that game was a charming semi-parody of some RPG elements and aspects of classic Legend of Zelda.
One of my favorite parts was the character creator, such a smart integration of a voxel editor. It put me in the mind of RPG Maker's pixel art sprite editor with how it had you make a small voxel spritesheet for the character.
Oh man one of the biggest regrets was me getting rid of this game so much fun.
I mostly use a Linux box to play games.
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Consoles are pretty weak compared to the PC when it comes to complex simulations, stuff like Heart of Iron 4. Maybe some of that is lack of a mouse, or maybe the TV screen covers a smaller portion of the visual arc than the computer screen. Maybe user demographic preferences differ. I think that it'd be reasonable to do controller-friendly ports.
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Android and deep games. A lot of mobile gaming seems to be incredibly-shallow. When I look at mobile, it seems like a great platform for turn-based games, low battery usage games. I don't have or want a Google account for privacy reasons. Android even with the inclusion of Google's store is weak, and cutting Google Play Services out makes it a really, really weak gaming platform. I have no problem paying for games on mobile, but I have a large problem with that being tied to being tracked wherever I go. I'd like a privacy-friendly option to purchase and a collection of good turn-based, replayable games on Android.
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I'd like to see a better port of Cataclysm: Dark Days Ahead to Android. This game is fundamentally tied to a keyboard interface, and someone did an admittedly-impressive job of making it actually playable with a touch interface, but it's still painful compared to using a keyboard. Needs a deeper UI overhaul.
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The one major game that I can't play on Steam/Linux due to Proton/WINE compatibility issues that I'd really like is Command: Modern Operations.
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I don't really want a modern port of AV-8B Harrier Assault on Linux -- the game is ancient -- but I'd like to see something in that rough genre, a military simulation with a dynamic campaign.
I think that it’d be reasonable to do controller-friendly ports.
At least some Paradox games have console ports. Stellaris, for example, is on PS4/Xbox One. It's a serviceable port, but it plays much better on mnk.