this post was submitted on 21 Feb 2024
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Programming

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[–] [email protected] 18 points 6 months ago (1 children)

I'm still confused by this not being cross-platform. It's made in Rust; basically every graphics library is cross platform out of the box, and so is all the file IO stuff. There will be some specialist OS api stuff in places but surely it can't be much.

For once this comment isn't even snark. I acknowledge my ignorance and wonder if someone could explain why the cost is bigger than I think?

Perhaps it's setting up CI and packaging for other platforms? Maybe they want human QA on every release? Maybe the APIs for slick OS integration are more complicated than I realise? (e.g. putting UI in the taskbar)

[–] [email protected] 7 points 6 months ago (1 children)

They're using metal which is Apple only.

[–] [email protected] 5 points 6 months ago (1 children)

But why? I saw their section about rasterising everything on the GPU, and again I find it hard to understand why they need anything more than OpenGL 3.

Their UI looks like it would be an LRU glyph cache and a sprite batcher, and then you'd have 1000fps.

[–] [email protected] 4 points 6 months ago (1 children)

You can get lower latency with vulkan then with opengl. I remember some emulators (gamecube?) talk about why they implemented vulkan.

[–] [email protected] 3 points 6 months ago

That sounds plausible. I'm sure having the lowest possible latency was their goal. There are multiple popular rust libraries aiming to provide zero cost abstractions over a common subset of the metal, vulcan and dx12 APIs, but I've never actually used one.

[–] [email protected] 7 points 6 months ago (2 children)

I might be too old-school for this but this video felt like it focused on AI assisted programming and I really don't give a damn.

[–] [email protected] 5 points 6 months ago

@copygirl Oh man, is non-AI assisted programming old-school already? :(

@programming

[–] [email protected] 3 points 6 months ago

Fireship often talks about big tech and AI, thats why they have a chapter on it. I dont rly give a damn either but it's interesting to take note of

[–] [email protected] 1 points 6 months ago (1 children)

Only just got a 120Hz monitor recently, so reading scrolling text now is so much easer and faster than before. Looking forward to any IDE that can match that kind of framerate performance as well.

Too bad I don't own a mac to be able to test out the current release of Zed as an IDE. However, I'm not sure about the growing trend of rasterizing the entire GUI, as compared to conventional text rendering methods or GUI libs with established accessibility support.

[–] aluminium 3 points 6 months ago (1 children)

VS Code at least on my 144Hz Android phone supports High refresh rate. No idea why this is a "special feature".

[–] [email protected] 1 points 6 months ago (1 children)

Are you using the PWA, self hosted or via code spaces/other VPS? With which web browser?
I tried hosting code server via termux for a while, but a user proot felt too slow, even if the PWA UI ran silky smooth.
Perhaps when my warranty runs out I'll root the device to switch to using a proper chroot instead.

[–] aluminium 3 points 6 months ago

Running as a fullscreen PWA through Brave on a Xiaomi Mi 10T, hosted on in a Linux VM. Its pretty fast for the most when doing for example Angular for the most part and the UI is butter.