TL;DR:
- Mass Effect collab is out. $20 a skin (yuck). Ship, sparrow, and ghost shell are free.
Sandbox Updates:
- Will try to summarize this quickly since it's a TL;DR. If you want all the details read the article.
Abilities:
- Threaded Spectre uptime reduced because of PvP.
- Nerf for PvP only.
- Damage buff in PvE.
- Threadlings nerf because of PVP.
- Increasing aim assist against them.
- Reducing damage to players.
- Unclear if this carries over to PvE. It specifically says players so I don't think so.
- Arcane Needle buffs.
- Aim assist and tracking improved.
- Buffed to offset nerfs to Threadlings.
- Restoration and Raidiant timer bugs are getting fixed.
- Ember of Mercy and Empryean buffed.
- Consecration (Solar Titan jump slam) buffed to go further and hit airborne targets
- Gunpowder Gamble self damage decreased.
Weapons:
- Fixed M+K aim assist bug on burst Hand Cannons.
- Added Target Lock to Breakneck second column (lol)
- Lightweight scout 5% damage buff
- Reduced Sniper auto aim cone size by 10%
- Precision Rockets get more ammo reserves and damage penalty reduced to 5% from 10%
- High Impact Rockets
- Ammo reserve up by 2
- More blast damage than impact damage for ad clear (okay...)
- Also affects Deathbringer, GHorn, and Truth.
- Heavy GLs
- Ammo reserves increased by 6 to 10 depending on the weapon.
- Reduced Spike Grenades per round damage buff from 50% to 12.5%. Total damage buff goes from 8% to 3%.
- Increased direct hit impact for all Heavy GLs by 10%
- Increased detonation damage by 5%
- Wave Frame Heavy GLs
- Increased Damage by 20%
- Increased wave size by 40%
- Caster Swords
- Reduced heavy attack cost from 5 to 4
- Increased heavy attack damage by 16%
Exotics:
- Vigilance Wing
- Now has deterministic recoil
- Vex Mythoclast
- Increased ADS falloff scaler
- Wish Ender
- True Sight disappears after leaving ADS or being in ADS for more than 3 seconds
- Edge of Action
- Increased bubble resistance to normal combatants to 85% and bosses to 15%
- Manticore
- Must be airborne for .5 sec and deal damage to activate the perk
- New special reload to disengage thrusters
- Tarrabah also receives this special reload animation
- While airborne PvE combatants will have worse targeting on the player. Similar to Always on Time.
- With the catalyst sustained final blows grant void overshield.
- Ex Diris
- Increased impact damage in PvE by 50%
- Increase maximum rate of fire by 17%
Perks:
-
Heal Clip
- Grants Cure x2 to user and Cure x1 to allies.
-
Trench Barrel
- Can activate with ranged melee (spicy)
-
Barrel Constrictor
- Now lasts for 7.5 seconds. Enhanced at 8.5 sec.
-
Loose Change
- Now adds +20 aim assist stat and 20% reduced ADS.
-
Dual Loader
- Removed reload speed penalty
- Will be added to other weapon types in the future.
-
Tex Balanced Stock
- Grants +20 range and 1.5 degree aim assist cone increase in hip fire.
-
Hakke Breach Armaments, Deconstruct, and Sundering
- All now work on Void souls, Strand Clones, Cabal shields, and Brigs
-
Hakke Breach Armaments
- Damage against stasis crystals reduced from 80% to 60%
-
Sundering
- Can now trigger on shield break.
-
Hatchling
- Now triggers on a precision kill or 3 non precisions
-
Target Lock
- Now activates later in the mag for SMGs
-
Envious Assassin
- Mag overflow capped to 100% instead of 150% due to GL changes (RIP my 3 rocket mag)
-
Bait and Switch
- Reduced damage bonus from 35% to 30%
-
One Two Punch
- Now deactivates after powered melee damage
-
Deconstruct
- Pulls from thin air and not reserves.
-
More weapon tuning coming in TFS and Into the Light. Looking specifically at buffing under performing archetypes and not touching the top performers.
PVP Updates:
- Big wall of text about the PVP strike team's vision for Crucible.
- Player skill in general has gone up while ease of use hasn't gone down to compensate.
- Too easy to hit optimal TTK. Precision SMGs and Aggressive HCs called out.
- Hitting optimal TTK isn't representative of skill and is EXPECTED of standard play.
- All of this has lead to the following:
- Ability spam builds with high uptime to counter fast TTK.
- Overabundance of Special Ammo and One Hit Kill (OHK) weapons to counter ability spam.
- Highly lethal primaries (sub 1sec TTK) to counter OHK and ability spam.
Actual PVP Changes:
- Changes listed below will NOT apply to Mayhem, Momentum, and Checkmate.
- Player Health:
- Increased by 30 in base Crucible from 70 to 100. 116-130 Shield depending on Resil value.
- Ability Cooldowns:
- Melee, Grenade, and Class Ability cooldowns increased by 15% IN PVP ONLY.
- Super cooldowns increased by 20% IN PVP ONLY.
- Ability Damage increased to compensate:
- Supers - base damage up by 31%
- Melee - base damage up by 16%
- Arc Flux Grenade - base damage up by 16%
- Weapons:
- All primaries except bows will have their crit damage increased.
- PR, AR, Scouts - up by 14%
- HC - Crit up by 10%. Body down by 5%. Flinch reduced by 12.5% and 10% for explosive payload.
- SMG - Crit up by 12.5%. Body down by 3%.
- Bows - Reduced base damage by 15%.
- Special Ammo Acquisition
- Start every game with 2 kills worth of special ammo
- Special Ammo meter from Checkmate comes to regular crucible. Point values listed in the article.
- Special and Heavy kills do not generate Special ammo.
- Jumping off the map reduces the Special ammo meter.
- Special ammo is not dropped on death and you do not loose what you have on death.
- Special ammo carries over between rounds.
- Swapping to a primary will reset your ammo meter.
- Special Weapon buffs
- Traces - base damage up by 20%
- Glaives - Projectile up by 20%. Melee up by 16%
- Heavy Weapon Changes:
- GLs detonation damage down by 5%
- LMG damage up by 20%
- Exotics
- Fighting Lion - reduced damage in PVP by 20%.
- Devil's Ruin - charge beam damage reduced by 15% in PVP.
- Crimson - flinch dealt reduced by 17.5%.
- Forerunner - damage increased bv 20% in PVP.
- Symmetry - special fire damage increased by 16% in PVP.