I can't check right now (traveling/busy), but I'd bet that DFhack would have some settings for this. Failing that, check for mods, there may be one out there that adjusts event timers.
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I did a search for mods, but my ModFu is not strong, and could not find anything.
Didn't see a DFHack (I installed it) option either.
If you (or anyone) knows of such, I'd appreciate being educated about it (thanks in advance).
So I was finally able to check myself, and I can confirm, there really is no such mod out there. I'm surprised, honestly.
I suppose setting some variables at world creation could make for a less eventful game, but I haven't tried this myself.
And just a tip thar could help: you can automate A LOT with dfhack. This won't make less stuff happen, but it can help a lot to free up your attention for important stuff. Quickfort/bluebrints, seedwatch, and work orders are my favorites.
So I was finally able to check myself, and I can confirm, there really is no such mod out there. I’m surprised, honestly.
Appreciate you taking the time out to check, thanks.
From what I was told, the thing that's closest to what I'm looking for is the setting for the 'Game FPS', versus the 'Video FPS'.
I had mine said to my monitors refresh rate (which is 144 MHz), so I backed that down to 60, and I'm told I can get that as low as 30 if I wanted to.
Between that, and turning off (on the Embark setting) things like werebeasts attacks got me close to where I want. After my fort is established I can turn some of those settings back on, so I can start using my military.
But yeah, I wish there was just a equivalent of what Rimworld has, where you can choose the pacing for when events happen, so that I don't have the micromanage other settings.
I don't think so: the first two migrant waves are guaranteed to happen with the same timing every fort for example. There might be a way, but I didn't see anything on the wiki about it.
I was hoping for something similar to how Rimworld paces the events based on which storyteller you choose, some kind of options switch in-game I could set.
Should be possible just in the settings, chance the attack periods, population caps and various triggers
Actually if you're in the settings anyway, there is an easier way: just reduce the game speed so you have more time to do stuff