Heavy attack builds would favor pressure point, though chances are these builds use the umbral version with the critical mod instead. Otherwise high critical spam builds that do not have enough status to reliably get the damage out of CO, but I think these are currently a bit of a small niche. I don't think I've used critical spam build since DE changed the combo counter to not affect the base damage. Something like Avalanche Frost could make use of a setup like this, but CO build would probobly pull ahead if you have decent status on the melee.
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Looking at a random smattering of stances the heavy attacks often have a 250% to 500% chance of applying some of the physical status effects. In those cases even 1 status would tie it with primed pressure point and given how many statuses are usually flying around I don't think you'll find many enemies that aren't being accidentally primed for condition overload.
Side note, my best melee weapon, fastest time to kill 20 max level steel path heavy gunners in simulacrum averaged over 10 tries only using the melee weapon, is a heavy attack spam crit and speed zaw dagger with condition overload. It's fast enough that the time it takes to cast abilities to put more status effects on enemies actually increases the time it takes to kill them.
The pressure point mods are usually more useful against status immune enemies, some enemies are only immune to certain status effects, so CO could be better depending on what elements you have. CO also doesn't work with every pseudo exalted ability, so if you're lazy like me and don't want to check if it's compatible, it's easier to just grab a weapon with pressure point.
I pretty much always roll CO because I always want more combo stacks.
Depends on status proc