this post was submitted on 05 May 2024
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[–] [email protected] 0 points 6 months ago

Ultimately, our system has evolved over millions of years and our culture builds on top of the basic instincts. Optimal sexual strategy for humanity has long been that men push as hard as fuck even if it means a lot of us don’t make it. We can do this because male sperm is cheap and plentiful.

So civilization has adopted cultural standards that are extremely harsh on men to the point of destroying some of us. To make an analogy, our culture has a grading curve for men that is designed to fail 60% of us.

This is called “male disposability” and while MRAs take it as a grievance, it’s really just a fact of the world. It’s right up there with childbirth and externally-kickable balls as one of the facts of life.

Why am I talking about culture being a gauntlet in this way? Because men often complain about how our cultural rules not making it possible to mate without breaking any of the rules. Like in this thread: “I’m damned if I make a move on her because then I’m a creep, and I’m damned if I don’t because women expect men to take the initiative. So what the fuck?”

Well, culture isn’t a video game that’s balanced to ensure players have a way to win. That’s what I’m saying. Culture is a game, a game that evolved to win wars against nature and other human settlements. And it is a game that’s been balanced.

Unfortunately for those who cut their teeth on video games, culture is not balanced to be playable. It’s balanced to eliminate 60% of the players.

And one of the ways that extremely difficult “weed-out” mechanic works is that a man who plays by all the rules he is given, loses. If he does everything he is told to do, he loses the game. That is by design. Probably because some great unconscious information processing mechanism that selects our rules to win wars and survive into the future, knows that men who are perfectly obedient are poison to the group’s long-term survival.

Basically what the whole interface is telling you, is that what we need you to be is capable of doing the right thing based on your own judgment, not based on minimizing the degree to which you get in trouble or get chastised by people.

So we’ve made a game you can’t win, unless you’re willing to stop trying to stay out of trouble. Because if that’s all you’ve got — following orders and avoiding conflict — the next generation doesn’t need your genes.