this post was submitted on 05 May 2024
260 points (95.5% liked)

Technology

59880 readers
2907 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Modern_medicine_isnt 10 points 7 months ago (1 children)

Trouble is, most of the other games out there for kids are the same thing as the roblox games, and many of them cost money upfront, then sell the kids on skins, and tiny game functions just like roblox games. It's hard to find suitable games for kids, and takes a ton of energy. I have gotten my kids into satisfactory, raft, and games like that. But my youngest keeps coming back to the grinders which all have pay to win. Good games are just not as profitable.

[–] Senshi 2 points 7 months ago

I was about to say... What does "suitable" mean? I grew up in the 90s, and "suitable games" ranged from SimCity or the settlers to age of empires, crusader Kings, quake, doom, unreal tournament or half life.

There is no need to over protect kids from the "simple" evils: when I was very young, I didn't want to play violent or scary games, even knowing they exist. Later I got curious and explored them. Depending on your choice a game such as the settlers, age of empires or crusader Kings could well be classified violent and "unsuitable". But violence is everywhere, and those were some of the games that I fondly remember for instilling a huge curiosity in history and cultures in me. And yes, we were marketing victims as well: everyone spent way too much on Magic, Pokemon or Yu-Gi-Oh cards and related toys. But it didn't infect every part of our lives.

Help your kids reflect on their choices and wants. Help them find out why they really want to pay too much money for that shiny Roblox skin. And offer alternatives with free, open content sharing so they realize they are being swindled. Media literacy is much tougher today because companies got much more insidious marketing vectors to infect kids.

Nowadays there are thousands of games being released per week, in addition to classics such as Minecraft, Terraria, Rimworld, Eco, which still have very strong modding and multiplayer communities.