this post was submitted on 28 Apr 2024
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Helldivers 2
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Hope they fixed (or are going to fix) the proximity detonation. Right now it’s sensitive as fuck which leads to many (admittedly hilarious) TPK’s.
The game is truly a TTRPG campaign. It only takes one person from doing something unplanned to kill the entire party.
Total Party Kill
Interesting that you replied an hour after I did, with the same exact comment, and somehow have more upvotes. 🐙 This timeline is such a rough draft in comparison. 🤦🏽♂️
Your comment "Total Player Kill" is different from "Total Party Kill"
The "P" in TPK is widely understood to stand for Party, so Total Player Kill isn't correct in this situation
My bad. Was super stoned. Totally thought I typed Party. 🥹🤦🏽♂️🤷🏼♂️
Team player kill?
Total Player Kill
"TPK", AFAIK, is a throwback to the Gygaxian era of Dungeons & Dragons and the adversarial DMing "style" that he championed (like a dick). Also, PPKill is something entirely different.
It won't be fixed until Tuesday's update. Still only useful at spectacular amount of TKs.
I hope they add an alt fire mode that disables the proximity fuses completely so you can actually use it on heavies.
Yeah, I won't be using it until it has a non-prox fire mode. Even Boba Fett knew better than to use prox fuses in CQC. 🤦🏽♂️
Looks like they fixed it! From today's patch notes: