this post was submitted on 28 Apr 2024
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Even if the stories don't connect, I always would recommend starting at the earliest point in a series and moving forward, since this allows for a better appreciation of the evolution of the game over several iterations rather than being disappointed by the regression you would see going backwards or jumping around.
I think maybe the only games that would need to be played in order to make sense, however, are games like the newest FF7 remake. If you didn't play the first, you'd be jumping into the middle of an ongoing story (the rest of the series is not connected at all aside from 1 or 2 outliers like X2 being a direct sequel to X). They have recaps, but it's not really information dense (since they'd rather you buy and play the other game). Not many games actually do this. Even ones with interconnected stories usually pace themselves in a way that you could jump in anywhere and still understand pretty much everything.
Metal Gear is pretty interconnected, but it's also so convoluted and batshit crazy, it doesn't matter if you play them in release order, chronological order of the timeline, or pick one at random: you will be equally confused no.matywr what lol
How do you approach remakes/remasters, franchise reboots, and prequels in that case? Do you play them in release order?
I think taking that approach would put a lot of people in the situation where they are forcing themselves to play something they don't really want to. How many people have gone back and played TES Arena or even Morrowind?
Maybe it's because I like completing games that I start but I feel like just trying every game that lead up to Skyrim would get tiring in a hurry.