this post was submitted on 25 Apr 2024
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Fallout

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All things about Fallout series.

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submitted 6 months ago* (last edited 6 months ago) by sosodev to c/fallout
 

https://bethesda.net/en/article/4RcipuAES2k0KP7eYf2DwD/fallout-4-next-gen-patch-notes

Just started playing it this morning on my PS5. I’m perpetually frustrated by Bethesdas snail like pace when it comes to this type of thing but the update seems excellent so far.

It’s running at a buttery smooth 120 FPS in quality mode with VRR on. I thought for sure their performance mode would be limited to 60 FPS so this is amazing.

Edit: apparently quality mode is a 40 FPS target internally with VRR enabled. Performance mode is 60 FPS as expected. So it’s doing frame multiplying to boost it up to 120. Still feels and looks incredible though. Quality mode is native 4K with ultra settings and looks crispy as fuck.

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[–] A_Random_Idiot 2 points 6 months ago (1 children)

Fallout 3's problem isnt with the graphics, its with the story and game design.

Biggest issue is that it feels like you're playing a game that has 100 individual, isolated and sepearate stories in it. Nothing is connected to eachother, so nothing feels alive, or organic, or with a flow.

And a doubt a Remaster will fix any of that. What it needs is a Remake, and I'm not sure Bethesdas capable of that after seeing the pinnacle of their capability with Starfield.

And I'm not saying that to be internet cool and hate on a thing. I'm saying that as someone who has loved the franchise since he got Fallout 1 shortly after its release, in 1998, and wants to see things done right by it.

[–] p5yk0t1km1r4ge 3 points 6 months ago (1 children)
[–] A_Random_Idiot 2 points 6 months ago* (last edited 6 months ago) (1 children)

Care to actually share with the class why you think a remake weird?

[–] p5yk0t1km1r4ge 2 points 6 months ago (1 children)

Biggest issue is that it feels like you're playing a game that has 100 individual, isolated and sepearate stories in it. Nothing is connected to eachother, so nothing feels alive, or organic, or with a flow.

This is what I find odd. Isn't this the nature of every rpg? You're basically saying FO3 is bad because it's an rpg. How is this different from any other open world game?

[–] A_Random_Idiot 2 points 6 months ago (1 children)

Because in well written games stuff you do affects the world, even if its minor NPC barks making comments about things. Which does wonders for making the world feel vibrant, connected, and alive.

In Fallout 3 everything is in its own isolated bubble. It has zero impact, meaning, or effect on anything else anywhere in the game outside of its bubble.

[–] p5yk0t1km1r4ge 1 points 6 months ago