this post was submitted on 24 Apr 2024
110 points (99.1% liked)

Selfhosted

40397 readers
713 users here now

A place to share alternatives to popular online services that can be self-hosted without giving up privacy or locking you into a service you don't control.

Rules:

  1. Be civil: we're here to support and learn from one another. Insults won't be tolerated. Flame wars are frowned upon.

  2. No spam posting.

  3. Posts have to be centered around self-hosting. There are other communities for discussing hardware or home computing. If it's not obvious why your post topic revolves around selfhosting, please include details to make it clear.

  4. Don't duplicate the full text of your blog or github here. Just post the link for folks to click.

  5. Submission headline should match the article title (don’t cherry-pick information from the title to fit your agenda).

  6. No trolling.

Resources:

Any issues on the community? Report it using the report flag.

Questions? DM the mods!

founded 2 years ago
MODERATORS
 

I recognize this will vary depending on how much you self-host, so I'm curious about the range of experiences from the few self-hosted things to the many self-hosted things.

Also how might you compare it to other maintenance of your other online systems (e.g. personal computer/phone/etc.)?

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 7 months ago (1 children)

For my local media server? Practically none. Maybe restart the system once a month if it starts getting slow. Clear the cache, etc.

When I hosted game servers: Depending on the game, you may have to fix something every few hours. Arma 3 is, by far, the worst. Which really sucks because the games can last really long, and it can be annoying to save and load with the GM tool thing.

[–] [email protected] 1 points 7 months ago (1 children)

When I hosted game servers: Depending on the game, you may have to fix something every few hours. Arma 3 is, by far, the worst. Which really sucks because the games can last really long, and it can be annoying to save and load with the GM tool thing.

Was that a mix of games being more involved and the way their server software was set up, from what you could tell, or...?

[–] [email protected] 2 points 7 months ago

A bit of both. It really depends on the game. Some games are super simple, just launch an executable and hand out the IP. Others are needlessly complicated or just horribly coded. My example game is just an absolute mess all around even just as a player; running a server is no different. And since the actual game is all user-made, sometimes the problem is the server software, and sometimes it's how the mission you're running was coded. Sometimes it's both.