this post was submitted on 06 Jul 2023
31 points (100.0% liked)

Destiny

2003 readers
1 users here now

A community for Bungie's FPS looter-shooter MMO Destiny/Destiny 2


Rules:

Please report any comments or posts you think violate the rules. We regularly check reports and will take action if needed.


Resources:


Creators:


Other Lemmy Destiny Communities:

founded 1 year ago
MODERATORS
 

Weapon Archetypes

Pulse Rifles:

  • Reduced auto aim by ~10% when the Aim Assist Stat is 0

Lightweight Bows:

  • Damage falloff distance increased. (will do more damage at longer ranges)
  • Accuracy increased by ~10%

Shayura's Wrath:

  • Made improvements to the dynamic reticle they've been testing on that gun. If you haven't seen it the current reticle basically blocks your view and sucks.

Lightweight Shotguns:

  • Reduced spread angle of outer pellets by 15%. Should result in more consistency in PVP.

Exotic Weapons

Graviton Lance:

  • PVE damage up 67%
  • No more aim assist from the Catalyst
  • Cosmology PVP damage reduced 40%. PVE damage unchanged

No Time To Explain:

  • Reduced range stat by 10

Fighting Lion:

  • Bug Fix for the Chimera perk

Perks

Gutshot Straight:

  • Reduced auto aim penalty by 37.5%

Slickdraw:

  • Reduced auto aim penalty by 33%

Target Lock:

  • PVP damage reduced from 40% to 25% (This is still going to shred as long as you can aim IMO)
  • PVE damage unchanged

Zoom Changes

Future:

  • Season 22 will see zoom changes to all weapons. Two high level goals:
    • Reduce the variance between the optimal engagement ranges of our mid-range weapons (Auto Rifles, Pulse Rifles, and Hand Cannons).
    • Slightly reduce the average engagement range in Crucible by pulling in the maximum damage falloff distances of many weapon types.
  • They have a big table going over where ADS damage falloff will be for each gun after this change. The table shows Old Base Zoom, Old Base Zoom+Rangefinder, then New Base ADS Modifier. TBH, I'm going to wait for CoolGuy or someone to explain this. As I understand it engagements are essentially going to get closer.
  • They mention that certain exotics are getting custom tuning under this new system.
  • Rifle style weapons should experience falloff more gradually while handheld weapons should experience it more quickly.

Other Season 22 Changes:

  • Hand Cannon Buffs that were mentioned previously. Reload speed and PVE damage buffs.
  • Sword guard getting reworked. (maybe it'll actually do something now?)
  • More exotic tuning. LeMonarque and Touch of Malice mentioned.
  • Bipod, Envious Assassin, and Over Under getting reworked

Season 23 should see lots of changes to Glaives to make them feel better. Details are still in flux right now.

you are viewing a single comment's thread
view the rest of the comments
[–] Hindufury 2 points 1 year ago

My taraxappos with gunshot and explosive is gonna be even more yummy now