this post was submitted on 15 Apr 2024
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This has happened to me a few times. One I remember was the game Alchemist, where I just sat there confused as hell for 4 and a half hours while three guys were all talking about strategies. Tonight it was Terraforming Mars, where I was told it would be a 3 hour game, but by hour 4 we were halfway done. This time I said "it's 11pm, I have work in the morning, this will be my last hand" and the host got very passive aggressive with me. I just don't know what to do in these situations.

^Also is there a word for this? My girlfriend said I was "held game hostage" but I don't see that used in my searches.^

Update: I sent an apology for leaving early, and he wasn't too frustrated about it and understood my frustration which was nice. I told him I didn't think it was my cup of tea since it was so dense, but he kept trying to sell me on the game.

I just gotta learn how to decline with this guy, he is a bit of a "won't take no for an answer" person, but I'm still learning to be firm with boundaries.

I'm really a 45 minute or less person, and prefer games with like... 5 rules. I have communicated that before, but he really wants me to play the games he loves which I take as a compliment.

He did have me playing Dominion for a while, and that was a time when I just would suck it up and play for his sake since he was going through a divorce. We literally had the parks and rec sketch where I said "I don't really like Dominion" and he said "what do you mean? You've played all the games!"

He housed me when I was homeless, so it's hard for me to decline things with him since he showed me that huge kindness.

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[–] [email protected] 5 points 7 months ago

Make your time limits know ahead of time. Focus on the socialization with your friends rather then the game itself.

People can get annoyed if you dip early for the same reason you stated. You got quorum, you spent hours learning and playing the game. And you don't even get to finish it.

If your game group suffers from analysis paralysis suggest setting a timer for each turn to keep the game moving.