this post was submitted on 14 Apr 2024
47 points (88.5% liked)

Games

16828 readers
1307 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 21 points 7 months ago (2 children)

At the International Roguelike Development Conference 2008 held in Berlin, Germany, players and developers established a definition for roguelikes known as the "Berlin Interpretation".

These guys have extremely strict definitions, which mean that most "rougelike" games are in fact roguelites, if you care about what they think.

There are nine "high value" factors that are more or less a requirement:

Random Environment Generation
Permadeath
Turn-Based
Grid-Based
Non-Modal
Complexity
Resource Management
‘Hack-n-Slash’
Exploration and Discovery

Plus six "low value" factors that are less important:

Single Player Character
Monsters are Similar to Players
Tactical Challenge
ASCII Display
Dungeons
Numbers

There is, as you might expect, a fair bit of controversy about that though.

[–] [email protected] 6 points 7 months ago

Yeah, a big shift in the definition happened with the roguelike hype in the 2010s, spearheaded by The Binding of Isaac, FTL etc.. It wasn't as controversial back in 2008.

[–] Ultraviolet 4 points 7 months ago

For all but the most stubborn purists, that definition has sort of retreated to the more specific term "traditional roguelike", letting the roguelike/roguelite distinction be about meta progression.