this post was submitted on 11 Apr 2024
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Linux Gaming

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[–] [email protected] 161 points 9 months ago (33 children)

Stop stealing our CPU cycles for high risk rootkits and start mitigating and detecting cheating on the server.

It's that easy.

I stopped playing games that want this bullshit. Don't need that shit in my life.

[–] gmtom 27 points 9 months ago (26 children)

It's that easy.

I'm guessing you're not a programmer yourself? Because it's really really not that east to /just/ detect in the server side, hacks can be super sofisticsted these days and there are often many client side exploits that you simply cannot detect serverside.

[–] youngGoku 1 points 9 months ago (1 children)

Could they harden their clients somehow or maybe randomize memory locations for things? Seems like their should be a better solution than installing malware to prevent cheating.

[–] yggstyle 1 points 9 months ago

You're asking good questions but factor this in: a development team at a game company will only want to spend as little time as possible on this process: it doesn't make them more money - it costs it. Conversely a hacker / cheater is being paid (or gaining) directly from breaking this code. Which is more motivated? Now remember that the protection has to be in place first. Who has the advantage? Client side code will always be breakable. A rootkit doesn't change the game - it just adds a new vector to attack for other hackers to exploit.

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