this post was submitted on 05 Apr 2024
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Today, we were treated to a bunch of hands-on previews for Senua's Saga: Hellblade 2, and as part of them, Ninja Theory studio head Dom Matthews told IGN that the team has found an audience that enjoys shorter games.

Matthews says that he's "really pleased" to see so many people liking shorter and very focused experiences in general, as the idea behind Hellblade 2 is for the "game length to be appropriate for the story that we want to tell". For the record, the length of this sequel is said to be around eight hours, which is very similar to the original.

Read the full article on purexbox.com

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[–] BaronVonBort 4 points 8 months ago (1 children)

It may be the fact that I have a kid now, but I do feel games have gotten too big, most of the time for the sake of “we have to make it bigger!”

This has led to broken games, boring content, and 200 hour long grinds.

[–] AlexanderTheGreat 2 points 8 months ago

You aren't wrong for the most part. 90% of the "AAA" studios just push out bigger and bigger games way sooner than they should. It's the inevitable consequence of the pursuit for ever growing profits.