Destiny
A community for Bungie's FPS looter-shooter MMO Destiny/Destiny 2
Rules:
-
Keep things civil. No hate speech, NSFW content, personal attacks, witch hunting, etc.
-
Do not discuss or share any leaks, datamined information, etc. No spoilers
-
Keep things on topic
-
No low effort posts, self-promotion, ads, or spam
Please report any comments or posts you think violate the rules. We regularly check reports and will take action if needed.
Resources:
-
Bungie.net for official forums, patch notes, blogs, and more
-
The official Destiny 2 Companion app for both iOS and Android
-
D2 Checklist to track weekly content
-
light.gg, a database of weapons and items
-
Destiny Item Manager to manage your vault and inventory
-
Destiny 2 Armor Picker to manage armor and stats
-
Destiny Tracker to track player stats
-
Trials Report to view player stats for Trials of Osiris
Creators:
-
Datto for guides, general and PvE-focused gameplay, and discussion
-
My name is Byf for in-depth lore videos
-
CoolGuy for in-depth weapon and armor reviews
-
Aztecross for general gameplay, builds, and more
-
ninjy for weapon damage testing
Other Lemmy Destiny Communities:
-
Destiny 2 Builds for character builds
-
LowSodiumDestiny for a salt-free Destiny community
view the rest of the comments
Thanks for the advice! I think I just need to commit the game loop with Heat Rises -> Melee -> Phoenix Dive -> Nades to muscle memory. The window in which you can extend your Restoration is very small.
By the way, thanks for the tip about Phoenix Dive's scorch proccing your melee via scorch, that will go a long way to making it more reliable. I didn't know that.
The Phoenix Dive too was a game changer for me. I usually don't have any problems getting restoration rolling; snap, dive, throw, and I'm usually up and running. If you have Heat Rises already active and need to proc restoration, throw your grenade first and then start the combo. It'll get you a head start on extending the timer. Once you play with it a bit, you'll learn how it all flows together.
Another thing to keep in mind is boss damage. Only one solar grenade can damage a target at once, so you can't just stack damage over time on a boss, but the lava blobs from Touch of Flame can stack up. So, depending on the enemy and arena, you can either landmine grenade directly and surround them with others, allowing the lava to possibly hit them, or widen the actual grenade area so they're still taking damage as they move. Or you can stack a bunch of grenades on a ceiling or wall high above the target, allowing the blobs to all group up and do massive damage. This is kinda tricky and is reliant on the boss standing somewhat still underneath a perfect spot to stack them. There's some good videos showing this out there that I can't link at the moment at work.