this post was submitted on 11 Jun 2023
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I only play my Warlock now, and I'm pretty much 50/50 on Sunbracers and Chromatic Fire.

Sunbracers are very flexible with weapons, and I mainly use Conditional Finality, Hollow Denial (Lead From Gold + Killing Tally), and The Other Half for well skating.

For Chromatic Fire, I just use Wish Ender and arc. Wish Ender is already insanely powerful, and the added blinding explosions are just so good. I usually pair it with Forbearance or Techeun Force (Rewind Rounds + Controlled Burst), and Apex Predator (Reconstruction + Bait and Switch).

What is everyone else here rocking this season?

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[โ€“] goddamnpipes 3 points 1 year ago (1 children)

Thanks for the advice! I think I just need to commit the game loop with Heat Rises -> Melee -> Phoenix Dive -> Nades to muscle memory. The window in which you can extend your Restoration is very small.

By the way, thanks for the tip about Phoenix Dive's scorch proccing your melee via scorch, that will go a long way to making it more reliable. I didn't know that.

[โ€“] oryx 2 points 1 year ago

The Phoenix Dive too was a game changer for me. I usually don't have any problems getting restoration rolling; snap, dive, throw, and I'm usually up and running. If you have Heat Rises already active and need to proc restoration, throw your grenade first and then start the combo. It'll get you a head start on extending the timer. Once you play with it a bit, you'll learn how it all flows together.

Another thing to keep in mind is boss damage. Only one solar grenade can damage a target at once, so you can't just stack damage over time on a boss, but the lava blobs from Touch of Flame can stack up. So, depending on the enemy and arena, you can either landmine grenade directly and surround them with others, allowing the lava to possibly hit them, or widen the actual grenade area so they're still taking damage as they move. Or you can stack a bunch of grenades on a ceiling or wall high above the target, allowing the blobs to all group up and do massive damage. This is kinda tricky and is reliant on the boss standing somewhat still underneath a perfect spot to stack them. There's some good videos showing this out there that I can't link at the moment at work.