this post was submitted on 02 Apr 2024
721 points (98.3% liked)
Gaming
3198 readers
551 users here now
!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.
Our Rules:
1. Keep it civil.
Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.
2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.
I should not need to explain this one.
3. No bots, spam or self-promotion.
Only approved bots, which follow the guidelines for bots set by the instance, are allowed.
4. Try not to repost anything posted within the past month.
Beyond that, go for it. Not everyone is on every site all the time.
Logo uses joystick by liftarn
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The developers who made Big Rigs probably wouldn't have the budget to make an AAA game nowadays. A better comparison would be indie games, and there's more of them (or it feels like it) due to easier development & distribution. (Which does involve shovelware). Even excluding Indies, AA games without subscription models are plentiful too.
Edit: (AAA games are a better example of being worse, I haven't played them but comparing Assasin's Creed or Metal Gear back in the day to now is better to show the bad practices. Thankfully, like I said, there's just a ton more games and you don't need to play the crappy ones)
Naw
The people who published Big Rigs are still out there publishing terrible mainstream license games such as the new Kong game and the new Avatar: TLA game (yes, really). They're called "Game Mill", and they are exactly what their name is, and their games are some of the worst on shelves. They don't keep any employees very long and they have them work on games before they even get an order so they can slap the license into the game last-minute.