this post was submitted on 29 Mar 2024
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Helldivers 2

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[โ€“] littlebluespark 5 points 7 months ago (1 children)

Roger that. Wilco. Fab first, Jam to follow. Yes, chef.

[โ€“] [email protected] 4 points 7 months ago

there are a type of mid/big sized jamming tower that can't be taken down even if you destroy the fab nearby. You still have to operate the console. But the good part is, the path up to the console is elevated and makes it easier once you already clear your path up. During higher difficulty if they spawn patrols with hulk or tank you can try block their path by moving some of the big explosive cans to block pathing first. (if you have more than 2 people attacking the location, just make sure you can clear the area first is fine, the patrols etc can be easily dealt with or ignored even on lv7+ because of the height elevation. And helldivers can climb and jump off walls etc while bots can't. only the jump pack bot can do that.

my regular attack for jamming tower is :

  • throw grenade etc to attract enemy while running away to climb from another side. (reason for this is if they are pulled out, the drop ship won't land directly on your spot. (maybe with exception if you also drawn attention to a scan tower, but that's unlikely. )
  • once you started going up try destroy the fabricator asap and start shooting the mobs that might be coming back. (or mob that was originally manning machine gun.) on higher difficulty, you block the ramp even when you are going up cause after the first ramp around there are really few enemies. blocking is fairly effective against heavy enemies and mobs don't shoot them anyway.
  • do the console until the tower stops spinning. drop hell bomb or whatever other strikes to finish up.

For blitz mission ignore the jamming tower since it takes too long on high diff without coordinated crew. You would be considered lucky if you drop directly to jamming tower for blitz so you can just get it turned off first.