this post was submitted on 27 Mar 2024
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A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro

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Post by: u/Doepie308

Good day guys,

Not trying to break any rules so I will not give self promotion details. Serious question - We are developing a Fitness based VR game. A proper one with real goal setting mechanics, huge gamification, the whole 9 yards. I would like to know whether you prefer to buy a game outright or rather have a F2P with in-game purchase and/or monthly subscription.

Side note: I see most games in this genre go for about $25-$30, so we would be the same it we go that route, otherwise I was thinking F2P with a $10/month sub for additional content.

If I am breaking any rules here, I apologize, I am trying to stay within the rules by purely asking the question. For me to ensure I build something the community really wants, I need to first know what they want.

Thank you all in advance for any feedback.

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[–] [email protected] 1 points 5 months ago (1 children)

joellapit: I think free2play with a few workouts for free but then you can pay for each new game/workout you want. I hate EVERYTHING being a subscription but realize it’s sometimes necessary

[–] [email protected] 1 points 5 months ago

Doepie308: I am starting to lean this way also. I want access to quality workout content to be free to everyone. But I do need to build a revenue stream to build it, then support it and then grow it.

Leaning towards free base game, with certain limitations, and then upgrade on base game with loads of content and then maybe DLC on a consistent release matrix. But will throw all the comments on the screen and discuss with the team.

Thank you for adding your feedback. Much appreciated