this post was submitted on 27 Mar 2024
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A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro

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Post by: u/Doepie308

Good day guys,

Not trying to break any rules so I will not give self promotion details. Serious question - We are developing a Fitness based VR game. A proper one with real goal setting mechanics, huge gamification, the whole 9 yards. I would like to know whether you prefer to buy a game outright or rather have a F2P with in-game purchase and/or monthly subscription.

Side note: I see most games in this genre go for about $25-$30, so we would be the same it we go that route, otherwise I was thinking F2P with a $10/month sub for additional content.

If I am breaking any rules here, I apologize, I am trying to stay within the rules by purely asking the question. For me to ensure I build something the community really wants, I need to first know what they want.

Thank you all in advance for any feedback.

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[โ€“] [email protected] 1 points 7 months ago (1 children)

szymb: Run a bunch of ads with the different payment models and see which gets more clicks. Lean Start Up methodology says in customer interviews ask about past action, what people are doing- vs what they say they want. People will say things like "I don't drink" if you ask if they drink alcohol, but if you ask when was the last time you had alcohol they'll respond "last week at my cousin's wedding." Maybe questions like- what fitness apps do you have? What do you pay? Do you have subscriptions to any VR games? Which? Why?

[โ€“] [email protected] 1 points 7 months ago

Doepie308: Very valid feedback. Actually quite relevant as well. Thanks