this post was submitted on 27 Mar 2024
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A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro

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Post by: u/Doepie308

Good day guys,

Not trying to break any rules so I will not give self promotion details. Serious question - We are developing a Fitness based VR game. A proper one with real goal setting mechanics, huge gamification, the whole 9 yards. I would like to know whether you prefer to buy a game outright or rather have a F2P with in-game purchase and/or monthly subscription.

Side note: I see most games in this genre go for about $25-$30, so we would be the same it we go that route, otherwise I was thinking F2P with a $10/month sub for additional content.

If I am breaking any rules here, I apologize, I am trying to stay within the rules by purely asking the question. For me to ensure I build something the community really wants, I need to first know what they want.

Thank you all in advance for any feedback.

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[–] [email protected] 1 points 5 months ago (1 children)

djseto: One time. I was using SuperNatural for a while and I got tired of paying subscriptions. Everything is subscriptions based and like many I’m tired of being nickel and dimed for every game/app/service in my life. I’ve basically sworn off subscriptions for games. F2P is even worse for kids games. When kids meltdown because they can’t get things, have to wait X minutes to access next level (I effing hate this) etc. , it’s a nightmare for parents. Feels like im being held hostage by my kids and developers. I don’t mind paying for more content provided the game isn’t so stripped down that it’s basically “winnable” in a few days without ponying up more money.

[–] [email protected] 1 points 5 months ago

Doepie308: So you would prefer a base game for free, payable upgrade to premium version/release and then potentially payable DLC with good content?