this post was submitted on 27 Mar 2024
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A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro
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jinjabradman: Pay once for base game. Add-ons/DLC on a sliding scale - the more you buy, the longer you play and earn loyalty 'points', the cheaper it gets.
A returning customer generates more revenue by word of mouth / social media.
Hope it goes well. If you build a great VR experience that can also (partly) be done without controllers (including sports drills/sims) you might have a winner in your hands!
Doepie308: Ooooo. I love that! Brilliant feedback. A cost reducing DLC purchase mechanic.. FML... now to figure out how we will dev that :/
We are doing R&D on controller less actions. It has a few issues specifically if this speed up or the movement is very dynamic. We might not launch with controllerless actions but it is something we are exploring