this post was submitted on 27 Mar 2024
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A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro

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Post by: u/Doepie308

Good day guys,

Not trying to break any rules so I will not give self promotion details. Serious question - We are developing a Fitness based VR game. A proper one with real goal setting mechanics, huge gamification, the whole 9 yards. I would like to know whether you prefer to buy a game outright or rather have a F2P with in-game purchase and/or monthly subscription.

Side note: I see most games in this genre go for about $25-$30, so we would be the same it we go that route, otherwise I was thinking F2P with a $10/month sub for additional content.

If I am breaking any rules here, I apologize, I am trying to stay within the rules by purely asking the question. For me to ensure I build something the community really wants, I need to first know what they want.

Thank you all in advance for any feedback.

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[โ€“] [email protected] 1 points 5 months ago (1 children)

mandelmanden: If you are F2P, you really should look in to how to monetise properly instead of having everything be paywalled or priced grossly high. If you are free, your product should be completely usable and not just a shell where you're unable to do much without paying. Constant nagging about paying more is also terrible.

If your game is f2p and has monetisation, your game should make me WANT to pay for stuff in it, not have payments be mandatory.

I would personally prefer a proper product that I pay for and then can expand upon with DLC if it's good and properly developed.

[โ€“] [email protected] 1 points 5 months ago

Doepie308: We are putting a decent budget aside for this... probably more than the most you see in the store, so the quality will be there.

On subscription the team was more looking at offering a sub for additional cosmetic content while there is a fee for getting access to a season which will allow you to unlock a host of additional items through the completion of workouts.

I can see why they want to do it that way but it is great to get community feedback as to what you really want so I can direct them to how we can meet the needs of both the team and the community