this post was submitted on 27 Mar 2024
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A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro

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Post by: u/Doepie308

Good day guys,

Not trying to break any rules so I will not give self promotion details. Serious question - We are developing a Fitness based VR game. A proper one with real goal setting mechanics, huge gamification, the whole 9 yards. I would like to know whether you prefer to buy a game outright or rather have a F2P with in-game purchase and/or monthly subscription.

Side note: I see most games in this genre go for about $25-$30, so we would be the same it we go that route, otherwise I was thinking F2P with a $10/month sub for additional content.

If I am breaking any rules here, I apologize, I am trying to stay within the rules by purely asking the question. For me to ensure I build something the community really wants, I need to first know what they want.

Thank you all in advance for any feedback.

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[โ€“] [email protected] 1 points 5 months ago (1 children)

Thinklikedanny: I would gladly offer my insight, as I am very active when it comes to fitness apps in VR

I have a subscription to a fitness app that I love and would probably be adverse to adding on. With that said, I always do the free trials with anything new that comes along to see if it's better than what I'm currently using.

I definitely don't mind paying a one tome cost for something of value. There's no problem there. If you can offer a couple of free sessions or classes within the app, kind of like Les Mills body combat, which is an amazing app. Try that.

I'll tell you what I don't like... free to play than DLC. I rarely buy the add-ons and end up deleting the app after like two weeks or not playing at all consistently because I know that there's will be eventual limitations, The only way this is acceptable for me is if you really bring in the value the only app that I've ever done this for is walkabout mini golf. They got me to pay for the app, then got me to pay for a ton of DLC good for them but it's one of the best VR games out there and it's social, so not sure if yours has a multiplayer functionality, but that also adds to the value of being willing to pay for DLC For exclusive classes and worlds.

Either way, keep us posted cause I'm super excited to try your app and thanks for contributing to the fitness app list because they are 40% of why I use my headset, supplementary workouts

[โ€“] [email protected] 1 points 5 months ago

Doepie308: Thank you so much for the detailed feedback.

I have done Les Mills Body combat and to be fair to them, its the only one where I actually felt like I am doing a workout. But that is where Les Mills shines, its what they have been doing for years, so no surprise there. Not done the golfing one, might give it a go, though I hope I will fare better than in real life because the last time I played a round was in 2012 before leaving for Dubai.

On the DLC part, what if the original game had a ton of content, and the DLC provided the same but different theme, new music and additional workouts? And yes, we will have multiplayer. I am a 20 year fitness veteran so there is no chance of not having the option to workout with someone. lol

We are also doing some R&D on the homespace... Dont want to give away too much, except it wont just be a flat menu with options... ;)