this post was submitted on 27 Mar 2024
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A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro

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Post by: u/Doepie308

Good day guys,

Not trying to break any rules so I will not give self promotion details. Serious question - We are developing a Fitness based VR game. A proper one with real goal setting mechanics, huge gamification, the whole 9 yards. I would like to know whether you prefer to buy a game outright or rather have a F2P with in-game purchase and/or monthly subscription.

Side note: I see most games in this genre go for about $25-$30, so we would be the same it we go that route, otherwise I was thinking F2P with a $10/month sub for additional content.

If I am breaking any rules here, I apologize, I am trying to stay within the rules by purely asking the question. For me to ensure I build something the community really wants, I need to first know what they want.

Thank you all in advance for any feedback.

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[โ€“] [email protected] 1 points 5 months ago (1 children)

Carnage_317: I would suggest having a free-to-play base "mode" of some sort, along with paid DLCs. This allows the casual user to enjoy your game without any monetary investment. I'm always happy to spend money on in-game purchases/DLCs if I enjoy the base game, but subscription models are an immediate turn-off for me.

Just for context of demographic, I'm in my mid 20s. Also, the idea of a fitness VR game sounds great! I've enjoyed Beat Saber so much for that reason.

[โ€“] [email protected] 1 points 5 months ago

Doepie308: Ah, ok... so you are suggesting something like Fortnite? You can play for free but you need to pay to be able to unlock seasonal content?