this post was submitted on 25 Mar 2024
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Rust
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Thanks, the RC is a possible approach. It seems to violate DRY a bit but maybe there's no way around it.
The reason I had the players outside the match is that I need them there anyway, because when I get a player action I need to check in which match they are, who are their opponent(s) and so on. So even if they're in, they'll have to be out too as there are concurrent matches and the player actions come all through the same network stream.