this post was submitted on 22 Mar 2024
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Gaming

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[–] grue 4 points 8 months ago (1 children)

IMO Morrowind did fast travel best: they integrated it into the world, kept it limited (fixed origins/destinations, plus mark/recall) and gave it an appropriate cost (time, gold, magicka, and/or effort needed to discover transit locations).

[–] Zehzin 2 points 8 months ago (1 children)

That is literally what Dragon's Dogma does but they had to put that dumb shit in so now I can't tell you how it's cool.

[–] grue 1 points 8 months ago

The key differences are that Morrowind does not have microtransactions/paid mods, and does have the Elder Scrolls Construction set -- so I'm pretty sure you could mod in a less limited fast travel mechanism if you really wanted.