this post was submitted on 05 Jul 2023
318 points (94.2% liked)
Games
32696 readers
1499 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This is article is pretty much clickbait, as it doesn't count Gamepass players. However, I absolutely agree that the game had core issues which were completely bungled at launch, and prevented it from maintaining its player base. Chief amongst these were horrible desynch and the choice to remove collision, which made melee combat a game of whackamole - you'd literally smash a player with a hammer, and as you're smashing, they'd pass through you and hit you from behind. Trying to play competitively was an exercise in frustration, compounded by the lack of customization and microtransactions.
It's a pity, because it's a beautiful game and the PVE open world was excellent (although limited in scope). If they ever reinstate collision and fix the desynch issues, I might play again, but after beating the campaign there was no reason to keep playing while the PVP was in such a poor state.