this post was submitted on 05 Jul 2023
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With the classic 3DO game and the playstation games, everything was sprite-based. With Road Rash 64, everything was modeled in 3D polygons. If you crashed, you'd go FLYING off the course and end up in some field somewhere. When you crossed the finish line, your character would slow to a stop, and if you're lucky enough to have an NPC end up right next to you, you could smack them until the fell off their bike as the leader board rolled out. My friend and I laughed so much back in the day.
That sounds so awesome, in modern day gaming maybe they wouldn't be the greatest games but back then it was so fund beating on the other drivers haha.