this post was submitted on 06 Mar 2024
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[–] [email protected] 48 points 9 months ago (23 children)

The reason the railgun was popular was because it was the only effective way to deal with chargers. To nerf that and leave other AT weapons / charger health and armor untouched is really fucking stupid.

[–] [email protected] 11 points 9 months ago (13 children)

Hard agree.

Arrowhead published a blog post where they went into detail about their design philosophy: https://www.arrowheadgamestudios.com/2024/03/balancing-the-firepower-in-helldivers-2/

I did not like the subtle arrogance behind their rationale here for the changes.

[–] [email protected] 11 points 9 months ago (7 children)

It feels like the game balance team hasn't played the game on the higher difficulties. If your primary weapon isn't supposed to be able to deal with tanks, then your strategems are your only option. But nerfing the railgun without giving us other alternatives makes killing massive amounts of tanks impossible. I doubt the buffs to the flamethrower and laser cannon are going to be enough.

[–] dlpkl 5 points 9 months ago (1 children)

Played today. The buffs are not nearly enough.

[–] [email protected] 3 points 9 months ago

Yeah, we were struggling with heavies playing just on Hard. We didn't even bother to play anything higher than that.

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