this post was submitted on 04 Jul 2023
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D&D Next - 5e Discussion
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I think some of WotC's design philosophy with 5.5 is about encouraging faster progression so that more groups do get to 20.
However, their focus on revamping the PHB, rather than the DMG, leaves the onus for balance on the DM, which has IMO always been the limiting factor. Designing encounters for level 17 players is wildly different from level 16 players. If capstones come at 18 and represent anything close to the power jump that 9th level spells provide, that's two back-to-back power jumps in very close succession. IMO that would actually drive more DMs to end at 17, rather than 18, or even sooner to avoid reaching those T4 power jumps at all. If they delay their BBEG encounter until those powerups, they have little to no experience with their group's new abilities to accurately balance on the knife's edge of very deadly, and risk either a TPK or a floppy conclusion if they miscalculate. "Easier to balance in T3, and end there" is, I believe, still the status quo.
Now, if after the PHB rewrite they make it easier for DMs to balance T4 encounters in a DMG rewrite, thst might change things. In that case, spreading the power jumps out still makes sense to me.
Even faster progression?!
My inner grognard already thinks that 5e levels characters up way too fast. The rest of me enjoys most things about 5e, so it's not a big deal. When I DM, I can use milestone-based leveling and dial it to my preference.
Here's hoping they bother to write some fucking adventures that go above level 11. Faster progression isn't going to matter if they don't actually support the gameplay in any way, shape, or form.