this post was submitted on 01 Mar 2024
569 points (98.1% liked)
Microblog Memes
5877 readers
4308 users here now
A place to share screenshots of Microblog posts, whether from Mastodon, tumblr, ~~Twitter~~ X, KBin, Threads or elsewhere.
Created as an evolution of White People Twitter and other tweet-capture subreddits.
Rules:
- Please put at least one word relevant to the post in the post title.
- Be nice.
- No advertising, brand promotion or guerilla marketing.
- Posters are encouraged to link to the toot or tweet etc in the description of posts.
Related communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This is very wholesome. I should really do the same or something similar in my field. It's hard to recapture the magic when you are exhausted from work all the time.
Make some grass. No seriously if you can play pause and follow this along you can expand from there. There are so many amazing devs out there sharing everything you could possibly want to do in a game.
I expect updates.
Man. I've been meaning to learn gamedev for the past decade, but just never actually got around to doing it. I can do regular software dev and produce music, though lmao. Game engines just seem very difficult to learn, and Godot is basically my only choice because I have a strict FOSS requirement.
I was considering making a SNES game instead, since I already know 6502 ASM (65816 is basically just built on top of 6502), but that doesn't seem like the skill is as transferrable as a modern game engine.
I still don't even know what a shader is exactly lmao.
It just graphic effects. So in the case on the grass, it's what adds the color, then a visual white noise is run over the area is a seemless loop that dictates the movement of the x/y vertices.
So basically, it's just code that defines how objects are rendered?
Are shaders and lighting related at all?
Yes. No.
Sometimes both.
I don't think you could call the grass and object since it's not a 3d model, it's a bunch of 2d images stacked on top of each other at a high enough resolution that it looks like a real line from above. The way you draw in these 2d images is via a shader as you wouldn't do it on the CPU. (Not a graphics engineer just an amateur programmer so don't fully trust my word on it)