this post was submitted on 01 Mar 2024
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It just graphic effects. So in the case on the grass, it's what adds the color, then a visual white noise is run over the area is a seemless loop that dictates the movement of the x/y vertices.
So basically, it's just code that defines how objects are rendered?
Are shaders and lighting related at all?
Yes. No.
Sometimes both.
I don't think you could call the grass and object since it's not a 3d model, it's a bunch of 2d images stacked on top of each other at a high enough resolution that it looks like a real line from above. The way you draw in these 2d images is via a shader as you wouldn't do it on the CPU. (Not a graphics engineer just an amateur programmer so don't fully trust my word on it)