this post was submitted on 29 Feb 2024
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This is the most absolutely buck wild and inefficient version of this idea I've ever seen, ever. Director AI's have existed over a decade, and have already been used to solve problems exactly like these. If I was Joel and was woken up at 2am to go drop a couple more bugs on Leedle III I'd tell my entire management team to eat shit and do it themselves. What the fuck. Who came up with this? This is half baked as hell
My knowledge of Director AI's is that they control the individual matches, but this is about the campaign as a whole.
This person isn't calling down a dropship on individual players, he's controlling how the campaign progresses at a higher level.
No this is a reasonable approach. Arrowhead are a a rather small company of around 100 people and automating things is easier said than done. They also never anticipated the game to be as successful as it is so at the time it probably wasn't high on the priority list. Now they pay Joel overtime (I hope) and can think about how to implement an automated script to adjust the game.
It sounds like he also writes the events. The article gives the example of one part ending faster than expected, so he added a bit about the forces pivoting to mine the planets. A director AI can't make stuff up from scratch. (ML-AI could, but it wouldn't be very good.)
I agree who the fuck thought this was a good idea? What happens if Joel suddenly kicks the bucket or is injured? Why is this not an automated system that has the option of being manually adjusted? This sounds like a downgrade from L4D.