this post was submitted on 28 Feb 2024
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This goes to show that people want to play Nintendo's games but don't want to get a switch, Nintendo has a big opportunity in untapped market potential for PC gamers
They'd never open up to the PC market. Their whole business is based on selling their propreitary hardware.
Also, that would open the floodgates for modding. Nintendo hates modding.
But their switch is crap. Breaks constantly, is low power, the software is painful (IMO), games are expensive, and save game backup is a subscription.
You don't have to list all the highlight features Nintendo uses as selling points we know what a switch is
My experience:
Here's where I'm disappointed:
But that's about it. If they sold games for PC, they'd get more of my money, especially if I could swap between PC and Switch. I spend far more on games for my Steam Deck than for my Switch (I get like 2-3 Switch games, and like 20+ Steam games per year).
Nah TOTK runs like garbage on the switch compared to it's potential you can say it 'doesnt matter' but it's a mess. I played for a couple hours on my actual switch but got so annoyed with the horrendous aliasising of shadows and jagged camera movement that I stopped and spent a couple days of free time setting up yuzu on my PC. The difference is NIGHT and DAY! You are just sitting in Nintendo's cave watching shadows on the wall if you think it doesn't matter. The difference is in fact enormous it just might not matter to you.
IIRC it runs worse than BotW which is kind of shocking to me. I mean, yeah the game is much larger in scope, but it runs on the same engine, and you'd think they would have been able to optimize the hell out of it.
I started my TotK playthrough a few weeks ago and I've lost count of the times I've been taken out of the experience when the FPS dips below like 10. And this is with no action happening in the scene. Not to take anything away from the overall product—the game is magnificent—but I'm really curious as to what their lower bound was in terms of acceptable performance.
I haven't been bothered by any shadows, and I think the camera is quite nice (so far), but I'm right there with you regarding emulation. Pretty soon I'm gonna try to dump my own cart and get it working on a more capable machine. I don't need 4K res, or AA, or texture filtering. Just let me get a little immersed without poor hardware standing in my way. And if I want to play it on the go, I'll use my Deck.
BotW was mostly tolerable for me, though some parts felt a less smooth. But I honestly didn't like the game all that much, so when TotK was released, I bought Skyward Sword and Link's Awakening instead and enjoyed them much more than BotW. Both of those run fine, and while I don't know FPS, they're probably stable 30FPS.
I almost always play docked though, and it runs on my 4k TV (so upscaling). The art style of most Nintendo games look fine when upscaled, so I'm more concerned about smoothness of the gameplay. If TotK doesn't run at 30FPS stable when docked, I'm not interested at all. I'm already not particularly interested in the general game design (I like dungeons and boss fights, and BotW was disappointing in both), so I don't see much reason to go out of my way to get a pleasant experience.
I feel ya. The two most recent titles are anything but the traditional Zelda experience. I do love open-world games though, so I'm cool with both of them. But I do miss the classic Zelda adventure game, where every location has its own theme music and more emphasis is placed on the temples/dungeons. It's a shame Aonuma said that the future of the series is open-world, but honestly it's amazing that they've been able to keep it fairly fresh, if a bit formulaic, for 30+ years.
I enjoyed BotW, but it was a letdown as a Zelda game, and there are better open world games IMO.
And I generally don't like open world games much, they're usually filled with a bunch of low-quality content to pad it out, and the good content is scattered a bit too much. I really enjoy well-done open world games though, like Morrowind, but so many of them just fill the world with fetch quests and other forms of padding (Morrowind's fetch quests were at least interesting and thematic IMO).
If whatever comes after TotK is open world, I probably won't bother buying the Switch 2, since Zelda games were my primary reason for buying the console in the first place. I grew up with TLoZ and ALttP, so that's the style that I like. If the Zelda series won't provide that, I'll find something else (Ys series is close-ish).
That's fair. It is popular for a reason, even if I don't see it myself.
What nintendo hears
Breaks constantly - Money
Low power - Less costs
Software is painful - Less costs?
Games are expensive - Money
Game save backup as a service - MONEY
Nintendo is not ready for the Mario cast naked mods. They most likely never will. I'm surprised there is even any Nintendo IP hentai floating around at all, really.
Can't say I blame them for that, really.
I still think the amount of money they'd generate from expanding their sales platforms would outweigh that philosophy, but I'd like to see the numbers as well
Past experience has shown that you're probably correct. There are lots of people who pirate games, but there are more who will pay for them if they're good. Many do both.
From a business prospective, If your whole idea is to sell your console as often as possible it's not a good idea to make your games work on every platform. Console exclusives are a big part of the selling strategie.
Also, as always, if you own the money you should buy a game to show support (especially if it's an indie title). But when it's an old game owned by a company who still thinks we are in the 90s. Which dosen't want to sell the game to you anymore but at the same time forbids everyone from making a copy of the said game, you should absolutely pirate it.
It's sometimes the only form of game preservation we have.
If we somehow discover a second library of Alexandria and it also turns out that infringes on a Nintendo IP, I have no doubt that Nintendo will burn it down immediately.
Let's say a Nintendo switch is $300, and a game is $60, that means if 5 people buy one of their games outside of their console theyve already made back their money. I don't think that out of 5 people 1 person would be willing to buy a switch just to get a game they want, it's most likely like 1/20. Which means they'd end up making more money. This is just my speculation of course
This could be the case if we would talk about one game. But the whole Mario, Zelda, Pokemon, Kirby, Metroid and etc. Franchises are exclusive on Nintendo and they are objektiv good games (maybe pokemon has fallen of but it's still a money grab) you don't have that many exclusives on PS4 and 5 and Xbox one and X/S together. And it shows. The Switch and Switch light still outsells Sony and Microsoft consoles.
My friend group got switches mainly because of pokemon. But I dropped it for other games because Gamefreak underdeliverd IMHO.
Also we know that Nintendo is overprotective about their IPs. I guess they think that if they solely sell their games on their closed system they can decrease the chance of pirating. And it's not far fetched because you need a decent PC to emulate and play switch games. Also know how on how to set it up. (which why I belive, that the onemillion is just a fantasy number from Nintendo in this case)
Of course they would make a fortune selling their old games on pc. But it's Nintendo we talking about, they are super conservative about things like that.