this post was submitted on 26 Feb 2024
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Rust
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I'm doing mostly hobby graphics stuff with wgpu
My latest project is a live visualizer of wgsl shaders.
I chose rust because it's the only language that meets all these points:
Which IDE do you use?
I misspelled. I meant the IDE support is great. I use VSCode, but what makes it good is Rust's language server (rust-analyzer), which should work in any editor that understands the LSP protocol.
I don't know if a proper IDE exists for rust, but I've never needed it.
Visual Studio Code with rust-analyzer has all the features I would expect from an IDE. I mean, rust-analyzer works together with cargo, so refactoring over file boundaries is not an issue. Visual Studio Code has built-in support for debugging and source control...
That said, I am currently trying to change my workflow to use vim instead of Visual Studio Code, due to my laptop's small screen size. Rust-analyzer works great in vim too, but I still need to tweak a few things, like how warnings from
cargo check
are being displayed....I highly recommend the vscode extension
error lens
if you wanna change how errors/warnings are displayed.