this post was submitted on 20 Feb 2024
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Let's Talk About Games
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Not having a save/checkpoint immediately before a particularly difficult spot. Retrying a boss a couple times can be fun, but not repeating the long, tedious trek from the nearest checkpoint.
Hollow Knight was a bit annoying for this, I remember one boss where I probably died more times on the spikes than to the actual boss. I guess it's part of the challenge though, and the harder the boss the better feeling once you defeat them.
How about unskippable cutscenes between saves and boss fights?
Shit, yeah I forgot about those!