this post was submitted on 20 Feb 2024
30 points (87.5% liked)
Let's Talk About Games
467 readers
1 users here now
Where Am I?
Welcome to Let's Talk About Games - A Feddit community for video games, the community around them and the ways in which we play, interact and consume them.
Rules
- Follow the rules of the larger Feddit.uk instance.
- Don't be the arsehole.
Links
-
If you'd like to get your community listed here, send me a DM.
founded 10 months ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Unkillable NPC's, Bethesda style. Yes, yes I would prefer to miss out on content in favour of continuity and immersion.
Bosses that have almost heat seeking effectiveness with their attack. Meaning that no matter how far you go, no matter where you dodge, no matter if you're behind, they are going to hit you if you didn't hit the dodge exactly right to get the invincibility frame. Super huge and slow ass monsters that spin half way through a jump swing to get you behind their back is infuriating.
Menus inside of menus inside of menus inside of pause screens. I have the first Dragon's Dogma as an example. You cannot quit this game without going through three intro screens and their associated music jingle and animation.