this post was submitted on 03 Jul 2023
166 points (98.3% liked)
Patient Gamers
10291 readers
249 users here now
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
^(placeholder)^
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Guild Wars 1. Unlike other MMOs it is entirely separately instances in combat, the level cap was very low, it had a focus on narrative storytelling, and a max parysizr of up to 8(depending on area of the game). It also came from the era where subscriptions were the model for MMOs and it didn't require (or even have) subs. You just bought the game and you got to play. There were multiple campaigns (basically separategames worlds with different proffestions and skills) that you could cross between with any of your characters assuming you owned that campaign. Very different game from gw2.
Played GW1 when it first came out and it was a rush. You actually depended on each other to win campaigns and sometimes get the bonus. MMOs were still young then so botters were practically non existent. I loved the story. Felt like I was playing a DND campaign with all the cutscenes!
Still one of the best MMOs in my opinion. At the time, the landscapes were beautiful, especially in Old Ascalon (sp?)
I played Guild Wars starting from the beta and loved it. I was super excited for the sequel - even bought the collector's edition - but didn't end up playing it that much.