this post was submitted on 16 Feb 2024
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Factorio
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I don't see how playing on peaceful would be a problem in the update. Should be fine.
Do we get peaceful asteroids though?
You don't get peaceful trains in 1.0
We cannot know true peace without death.
Peaceful mode is enabled by defeating the war mode faction, and then by stomping out any uprisings of new war mode factions.
Think of them as mobile resource nodes.
Not sure if it's a joke or not, but I'd argue that asteroids are more an obstacle than an actual enemy force. It's more of a checklist item like getting your trains refueled.
Bitters need constant attention and prevention. They exist as a separate part of the game, and they aren't just some one time thing. You need skills to fight them, constant attention to your perimeter walls, prevention by killing off nest in ~~pollution cloud~~ progress scent range etc...
Yes, it was a joke. That said:
In vanilla with standard settings, after a certain point, they really don't, they just become another thing to automate. Once you have good defenses set up and enough artillery canons built (or artillery train scheduled), you don't need to pay attention to biters anymore.
True but that's more talking about late game and with players skilled enough to not do a shitty perimeter.