this post was submitted on 29 Jun 2023
28 points (96.7% liked)

Games

32965 readers
1745 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 1 points 2 years ago (1 children)

I'm really excited for this. I hope these changes will make busses useful. In the past they only slowed down traffic because cars would never overtake them while they stopped to pick up passengers. This has been a problem since Cities in Motion 1 and for such traffic oriented games it was a glaring oversight.

[โ€“] sergih123 1 points 2 years ago

Tbh this was easily fixable by using bus lanes or by not having the bus stop close to an intersection so it could make enough bus space for the bud to go on the sidewalk.

Even then if my buses were taking 70 people, I don't care that I'm slowing down s7 cars with one person each.