this post was submitted on 14 Feb 2024
137 points (92.5% liked)
Gaming
3248 readers
82 users here now
!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.
Our Rules:
1. Keep it civil.
Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.
2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.
I should not need to explain this one.
3. No bots, spam or self-promotion.
Only approved bots, which follow the guidelines for bots set by the instance, are allowed.
4. Try not to repost anything posted within the past month.
Beyond that, go for it. Not everyone is on every site all the time.
Logo uses joystick by liftarn
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I actually dislike most adaptive game music because most games that use that term just use it for having combat music that swaps in dynamically when you're near a hostile mob.
The games where the music is just a combination of things based on what's going on, however, are fucking dope as hell. It's not something I see (er... Hear) all that often though which is disappointing.
It's awesome when you notice that you can affect the music that's playing by jumping or doing specific attacks/actions or based on how many/what kind of enemies are around, etc and not just "the music is this now because you're fighting."