this post was submitted on 14 Feb 2024
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Gaming
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My first exposure to this was Phantasy Star Online on the Dreamcast. My mind was blown.
As a teenager, learning how they did this on a technical level blew my mind a second time!
Such a shame more games don't use this. It worked for PSO because fights were relatively drawn out/telegraphed, so there was always a chance to build up/slow down the music.
I wonder if AI could get used to dynamically generate a transition between battle/overworld themes. Or at least, if the composer makes one and use AI to make all necessary versions.
I just remembered that the new Pokemon games (Scarlet/Violet) do this dynamic music thing too!