this post was submitted on 13 Feb 2024
69 points (96.0% liked)
Games
32769 readers
2397 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I’m deep into Immortals of Aveum. I don’t know what all the hate is about, I’m having an awesome time with it. The combat is tight and satisfying, the writing is sharp and witty, and the plot is refreshingly original.
It runs like shit on my high-end gaming PC, so that sucks, but it hasn’t detracted from the insanely fun gameplay and great story.
I think you're describing the hype, not the reality. It cost $59.99 at launch, I paid $23.99 last week. Very typical pricing these days. It is genuinely not Magic Call of Duty, I think that was just a hook the developers threw around so people had a frame of reference for a game that no one knew anything about. The only similarity is that it's first person.
The layoffs are shit, I wish that hadn't happened. Companies need to have a little grace and keep some damn employees on salary, the whole release and layoff cycle is completely ridiculous. But to be clear, that was EA's decision, a huge evil megacorp, not the creatives who made a really fun new game.
Well, this is a perfect opportunity to practice feeling empathy for artists pursuing their dream which as we all know often requires biting the bullet and doing something like working for a big soulless company to get enough industry experience to do the thing an artist really wants to do.
Also a great opportunity to just practice empathy for fellow workers, we get nowhere without solidarity.
Citation needed, ESPECIALLY with regards to it "getting easier every day" to earn a decent living making video games... or as an artist in general.